On Monday we met with Pat Brereton who gave us good feedback about our piece on the academic side and also other film references. We also found a piece online for our actor to audition with.
We held two auditions on Tuesday for our two favourite actors. Our main concern was their availability for April 6th & 7th to travel to Manchester for our bluescreen filming. We asked our actors to read a scene from 'American Psycho' because they had to bring a wide rage of emotions to the scene. It is really important for our actor to be able to show his expressions and emotions with his eyes and face because our piece has no dialogue. We all voted on our favourite actor and went with him.
We went out to Bray Head to plan our shots and film some possible shots there. We met with Will Tuke to discuss our project and ask him about the dolly and tracks. Sean emailed Tom Lawrence about location sound to get some advice on the best way to record our actor. While there will be no dialogue, we may still want the sounds of his footsteps and breathing etc.
Tuesday, March 31, 2009
Week 8: March 23rd-29th
This week we finally set about filming. We were on location on Bray Head. Filming started at 11am on Monday morning until 8pm that night. Our actor came out to meet us on location.
Because of the change in light in the story we had to film for most of the day to get dusk and night shots as well. It was really difficult to get shots at dusk because the light dims so quickly. As for the shots at night, these were very dull.
Each evening after shooting/ morning before James, Aislinn, Sean and Conor went through the footage, logged and named it. This was helpful because we knew where we stood- what needed to be re-shot and what had worked the previous day.
It was very difficult to film at night. We hired a generator to power lights for evening shots but this was heavy and impractical and the lights lit the scene synthetically. We decided to film the night shots at dusk and to darken them in post. This gave us a really short period to film within. It was really easy to miss this period as the camera detects low light a lot quicker than the human eye.
We shot from Monday to Thursday.
Because of the change in light in the story we had to film for most of the day to get dusk and night shots as well. It was really difficult to get shots at dusk because the light dims so quickly. As for the shots at night, these were very dull.
Each evening after shooting/ morning before James, Aislinn, Sean and Conor went through the footage, logged and named it. This was helpful because we knew where we stood- what needed to be re-shot and what had worked the previous day.
It was very difficult to film at night. We hired a generator to power lights for evening shots but this was heavy and impractical and the lights lit the scene synthetically. We decided to film the night shots at dusk and to darken them in post. This gave us a really short period to film within. It was really easy to miss this period as the camera detects low light a lot quicker than the human eye.
We shot from Monday to Thursday.
Week 7: March 16th-22nd 2009
This week we organised our shoot. We had to carefully plan the shot list to make sure nothing was left out, organise equipment and the costume.
We bought trousers, t-shirts and braces and made a neckerchief out of some old material. We planned our schedule and wrote-up a release form for our actor. We bought props- like our light and fashioned a lovely lampost out of it.
We had to be really careful this week to keep track of all the costs, because we had to buy props and costume and eventually we will split the costs between four of us.
We bought trousers, t-shirts and braces and made a neckerchief out of some old material. We planned our schedule and wrote-up a release form for our actor. We bought props- like our light and fashioned a lovely lampost out of it.
We had to be really careful this week to keep track of all the costs, because we had to buy props and costume and eventually we will split the costs between four of us.
Wednesday, March 25, 2009
Shooting: March 25th
Schedule - Wednesday 25th March
12.00pm Uploading Footage from day before and compile into rough cut
1.30pm Get Dart out to Bray
2.30pm Shoot additional footage for opening shot and re-shoot steep hillside shot
5.00pm Shoot Bray look-out scene and running shots at dusk
12.00pm Uploading Footage from day before and compile into rough cut
1.30pm Get Dart out to Bray
2.30pm Shoot additional footage for opening shot and re-shoot steep hillside shot
5.00pm Shoot Bray look-out scene and running shots at dusk
Tuesday, March 24, 2009
Shooting: March 24th
Schedule - Tuesday 24th March
12.00pm Uploading Footage from day before and compile into rough cut
3.30pm Drive out to Bray
4.30pm Set up evening shots
5.00pm - onwards Shoot evening scenes
12.00pm Uploading Footage from day before and compile into rough cut
3.30pm Drive out to Bray
4.30pm Set up evening shots
5.00pm - onwards Shoot evening scenes
Shooting: March 23rd
Schedule - Monday 23rd March
9am Conor is driving to Bray
10am Go through shots - finalise
11am Anthony arrives
11.30am Shoot at Bray Head
-Emerging
-Leaf
2pm Lunch at chez Carey
3pm track through woods Norbert exploring
Birds flying (origami)
Djouce woods - falling asleep leaning against grass.
6.30pm evening shots practice without actor (generator, lights etc.)
9am Conor is driving to Bray
10am Go through shots - finalise
11am Anthony arrives
11.30am Shoot at Bray Head
-Emerging
-Leaf
2pm Lunch at chez Carey
3pm track through woods Norbert exploring
Birds flying (origami)
Djouce woods - falling asleep leaning against grass.
6.30pm evening shots practice without actor (generator, lights etc.)
Wednesday, March 11, 2009
Tuesday, March 10, 2009
To Watch List....
Soylent Green - Dramatic Shifting of World View
http://tvlinksdb.com/movies/soylent-green.php
Invasion of the Body Snatchers - Figure looking out over cities shots
Eraserhead - Use of constant machinery sound
Bladerunner - Use of Bird motif
http://tvlinksdb.com/movies/soylent-green.php
Invasion of the Body Snatchers - Figure looking out over cities shots
Eraserhead - Use of constant machinery sound
Bladerunner - Use of Bird motif
Monday, March 9, 2009
Saturday, March 7, 2009
Week 5 : 2 - 8 March
This week we went out to the Bray location and filmed some test footage and planned out some shots. We also discovered several other areas nearby that fit perfectly into our required scenes. We hope to abandon our original plan of filming over several locations as it is much more convenient to film in one and we were generally happy with the area.
We also adapted the plot for the external scenes to span over a day to night period. This approach allowed us to show the progression of time while making filming less restricted by filming at night restrictions.
We asked Eoin Campbell and Damien Hickey for advice on several technical aspects of the project and they were very helpful. From our conversations with them we learned about Net Rendering and realised that we needed to go back to Release 9.6 of Cinema 4D for the sake of inter-compatibility. We also asked them about lighting without main power and realised that we would need to acquire a generator.
We met with our first supervisor Chi Sui to give her an overview of the project and she gave us advice which matched quite closely with advice Declan Tuite had given us regarding the transition between the two worlds. Both felt that we had to ensure that there was a clear difference between the two in style.
Although we had built up relevant academic resources as we came up with the script we now began to look at previous theses and form a layout of how we would approach the research aspect of the project.
We also adapted the plot for the external scenes to span over a day to night period. This approach allowed us to show the progression of time while making filming less restricted by filming at night restrictions.
We asked Eoin Campbell and Damien Hickey for advice on several technical aspects of the project and they were very helpful. From our conversations with them we learned about Net Rendering and realised that we needed to go back to Release 9.6 of Cinema 4D for the sake of inter-compatibility. We also asked them about lighting without main power and realised that we would need to acquire a generator.
We met with our first supervisor Chi Sui to give her an overview of the project and she gave us advice which matched quite closely with advice Declan Tuite had given us regarding the transition between the two worlds. Both felt that we had to ensure that there was a clear difference between the two in style.
Although we had built up relevant academic resources as we came up with the script we now began to look at previous theses and form a layout of how we would approach the research aspect of the project.
Week 4 : 23 February - 1 March
We spent a large part of this week adjusting the script and planning it out in much more detail than before. We also began planning out the situation of elements within the 3D world.
The group split up and went location scouting in several locations in Wicklow and Kildare. Photographs were taken of potential shots and suitable scenes. Both provided suitable locations for different parts of the script with Bray fitting in well with the overview of the town scene and Kildare providing suitable forest scenery.
Sean and Aoife began composing music for the project and looking at sound effects.
The group split up and went location scouting in several locations in Wicklow and Kildare. Photographs were taken of potential shots and suitable scenes. Both provided suitable locations for different parts of the script with Bray fitting in well with the overview of the town scene and Kildare providing suitable forest scenery.
Sean and Aoife began composing music for the project and looking at sound effects.
Thursday, March 5, 2009
Wednesday, March 4, 2009
Production Report - Format
Production Report
While every production report will naturally be different due to the diverse nature of projects these elements were recurrent and or relevant to our production report.
Scripting
Software (A description of each used and how it was used)
Animation
Editing
Problems
Conclusion
Bibliography / References
Appendices
While every production report will naturally be different due to the diverse nature of projects these elements were recurrent and or relevant to our production report.
Scripting
Software (A description of each used and how it was used)
Animation
Editing
Problems
Conclusion
Bibliography / References
Appendices
- Production Log
- Concept Art
- Sketches
- Storyboards
- Influences
- Budget
- Release Forms
Research Report - Format
Put together a rough format that the Research Report should follow based on the reports accompanying Aipotu and Set in Stone. The average length of these reports were between 20-30 pages. It is important to note that the written element is divided into Research and Production reports.
Research Report
Introduction
Objectives
Format (Medium)
Themes and Models (Message)
Man vs. Machine / Industry
Allegory Portrayal
Use of light
Use of colour
Use of sound
Characterisation
Methodology and Design
Revealing shots
Long shots
Wide-angle shots
Stylising
Camera Shots
Instrumentation
Live Sound and Foley work
Recording Techniques
Research Report
Introduction
Objectives
- Main Objective
- Artistic Objectives
- Animation Objectives
Format (Medium)
- Short Film
- Live Action / Animation combination
- Audience
Themes and Models (Message)
- Genre
- Representations / Symbolism
Man vs. Machine / Industry
Allegory Portrayal
Use of light
Use of colour
Use of sound
Characterisation
Methodology and Design
- Cinematography
Revealing shots
Long shots
Wide-angle shots
- 3D Design & Animation
Stylising
Camera Shots
- Music / Audio Concept
Instrumentation
Live Sound and Foley work
Recording Techniques
Monday, March 2, 2009
Sunday, March 1, 2009
Soundtrack Composition 1
Composed this melody for Inside world-
Considered instrumentation Harp and Cello
Tried to record what I imagine a cable pulsating audibly would sound like...
Location Scouting - Glending Forest, Co. Wicklow
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